How do i remove shift shader patch
When the Editor has finished compiling the shader variant, it renders the geometry using the shader variant.While the shader variant is loading, Editor renders the geometry with a placeholder shader, which appears as a plain cyan color.The progress bar in the bottom right corner of the Editor shows the status of the compilation queue. When the Editor first encounters an uncompiled shader variant, it adds the shader variant to a compilation queue on a job thread.How asynchronous shader compilation worksĪsynchronous shader compilation works like this: To avoid these stalls, you can use asynchronous shader compilation to compile the shader variants in the background, and use placeholder Shader objects in the meantime. Instead, the Editor compiles shader variants on-demand, the first time it encounters them.Ĭompiling these shader variants can cause the Editor to stall for milliseconds or even seconds, depending on the graphics API and the complexity of the Shader object. If the Editor compiled all variants when loading a Shader object, the import process would be very slow. A Shader object can contain multiple shader variants. Shader objects can contain of hundreds or thousands of shader variants A verion of a shader program that Unity generates according to a specific combination of shader keywords and their status. Custom Editor tools and asynchronous shader compilation.Advanced rendering in the Editor and asynchronous shader compilation.Detecting asynchronous shader compilation in the Unity Editor.Disabling asynchronous shader compilation for a specific Shader object.Enabling and disabling asynchronous shader compilation for specific rendering calls.Enabling and disabling asynchronous shader compilation for your project.How asynchronous shader compilation works.This page contains the following information: More info See in Glossary compilation is an Editor-only feature that can improve your workflow when you have complex Shader objects with lots of shader variants. Asynchronous shader A program that runs on the GPU.